Play to win! How virtual reality, gaming and analytics engage employees and boost sales

Play to win! How virtual reality, gaming and analytics engage employees and boost sales

01 May 2019, 10:30 - 10:55

TrIED It Talks
Language:
English

A tsunami of digitalisation is hitting the retail industry, and both customers and employees are expecting more than before. Employees, who are typically young, digital natives speak a different language and are motivated by different triggers to the generations that preceded them. Krister’s presentation shares actionable insights from big retailers that are already using gamified 3D simulations to excite, engage and change behaviour of retail employees, leading to proven impact on core KPIs like customer experience, employee engagement, productivity and sales. He’ll highlight successes, failures and the reasons for both, and tell you how to avoid the most common pitfalls.

  • See the most cutting-edge way of training employees, which is used for large retailers today
  • Understand the possibilities of the technology, and what strategic priorities it typically lends itself best towards
  • Gain insights into who gets motivated by this way of training and who does not
  • Explore what works and what typically fails when implementing initiatives like this to your retail-organisation
  • Discover the impact it creates for other retailers


This session will involve a live demonstration of the latest VR gaming training solution.

Contributors

  • Krister Kristiansen

    Speaker

    Managing Director

    Attensi

    Krister has worked in Attensi for more than five years, consulting with business leaders on how to engage ‘the smartphone generation’ in ways that...

Sponsors

Attensi Limited

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